Creative Director · Designer · Available

I build brands, teams, and the work itself — hands on.

Creative leader and hands-on designer with deep range — art, copy, web, motion, video, design systems. 15+ years directing departments and partnering with C-suite stakeholders to ship work that earns a second look.

The Drug Discovery Subway Map Blue Cap Campaign Simply Yes Collateral System Scientific Art
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Disciplines Brand systems · Campaigns · Editorial & layout · Photography & art direction · Scientific illustration · Motion · Web
Tools Adobe Creative Suite (Ps, Ai, Id, Xd) · After Effects · Premiere · Figma · HTML/CSS/Javascript · Workfront · Claude · Claude Design · Nano Banana · Firefly · Email Development
Leadership Team management · Mentorship · Cross-functional partnership · Lean Six Sigma · Agile · Creative ops · Marketing Guidance and Consulting
01 — About

Creative leadership, grounded in craft.

I'm a creative leader and a hands-on designer. Fifteen years of building brands, leading teams, and making the work itself — across science, brand, campaigns, and digital. I move fluently between directing a department and designing the spread.

I lead from the inside of the work, not above it. Strategy, concept, copy, design, execution — I'm involved at every step, because that's where the best decisions get made and where teams learn to make them on their own.

I'm a strong collaborator and a stronger advocate. Years of selling ideas to C-suite executives, partnering across product, sales, and marketing, and earning the trust that lets ambitious creative actually ship. Deep commitment to customer service and to relationships that outlast any single project.

What separates strong creative from forgettable creative right now is what always has — human originality, a point of view, craft that surprises people. AI amplifies that signal when there's something genuinely human underneath; flattens it when there isn't. Real range — art, messaging, web and code, design, motion, video, industry context — is what these tools require of their best users. I've built across all of it, and I lead other creatives through the shift without the stress and burnout of keeping up alone.

Currently exploring → Building AI-native creative workflows across Claude, Claude Design, Nano Banana, Firefly, Runway, and Midjourney. Documenting prompt patterns, governance, and how a next-generation creative department actually operates in 2026 and beyond. Open to creative director, associate creative director, and senior design roles — in-house or agency.

15+
Years of design experience across print, digital, and motion
10+
Years leading creative teams, specializing in science and biotech
L6S
Lean Six Sigma certified, Agile-trained — creative ops as a discipline
02 — Selected Work

Seven projects, seven problems, seven results.

01
AI-Native Workflows · 2026 · Ongoing

Designing the creative department of 2026 and beyond.

Hands-on fluency across Claude, Claude Design, Nano Banana, Firefly, Runway, and Midjourney — plus the leadership frameworks to scale that fluency across a team. Recent self-led work, refined daily.

Challenge
AI is reshaping what a creative team is supposed to be. The teams that fold these tools into real practice — as collaborators, not toys — will outproduce and outthink the ones that don't. But the same generators every brand can now access flatten work into sameness. Standing out requires more human originality, not less. The job of a 2026 creative leader is to know exactly where AI accelerates the work and where it kills it.
Approach
I treated this as a leadership problem first and a tools problem second. The right question isn't "which AI should we use" — it's "what kind of human do you need at the controls to use these tools well?" A narrow specialist can prompt one of these tools competently. Someone with range across art, messaging, web and code, design systems, motion, and video can prompt all of them, evaluate the output critically, and stitch the results into work that actually ships. I started with myself — built daily-practice fluency across the major generative tools before designing how a team would adopt them, and documented where human craft still has to win.
Solution
Developed a working framework for an AI-native creative department, currently being refined and battle-tested through ongoing personal projects: a tiered system that uses AI for exploration, ideation, drafting, structured thinking, and asset generation — and reserves human craft for the moves that have to surprise people. Built reusable prompt patterns and governance rules so AI use stays consistent and on-brand across a team. Designed onboarding paths for designers and writers to build prompt fluency the same way they'd build any other craft skill — paced so the team feels validated and supported rather than left behind. Mapped where each tool fits in the creative pipeline: Claude and Claude Design for thinking and live design exploration, Nano Banana for conversational image work that keeps up with a whiteboard, Firefly for commercially-safe production assets inside the Creative Cloud workflow teams already use, Runway for motion exploration. Through-line across every framework: use AI to multiply what skilled humans bring, not to ask less-experienced humans to fake skill they haven't built. That distinction is what protects a team from burnout in this moment.
Result
A field-tested point of view on what creative leadership in this moment actually requires — paired with the working knowledge and the broad practitioner background to lead a team through it. Ready to bring this to the right organization on day one.
Charles River Drug Discovery Subway Map
02
Information Design · Pharma

The drug discovery subway map.

The entire drug discovery and development pipeline as a single navigable map — readable in thirty seconds, studyable for thirty minutes.

Challenge
The drug discovery process is one of the most complex narratives in science: dozens of overlapping disciplines, decades-long timelines, and a customer base that ranged from PhDs who knew every detail to procurement leaders who needed the whole picture in one glance. The existing collateral was either too dense for the executive or too shallow for the scientist. Sales and marketing were maintaining two parallel sets of materials, and neither of them was winning.
Approach
I started by listening — not to marketing, but to the scientists and account managers who had to explain the pipeline every day. I mapped the language they actually used at the whiteboard, which lines they drew first, which connections kept tripping people up. The subway-map metaphor came from one of those whiteboard conversations: discovery isn't a funnel, it's a transit system, with parallel lines, transfers, and stations where work hands off between teams.
Solution
Designed and led the build of a layered subway map system: a single canonical map showing every line in the discovery and development network, with zoomable detail layers for each service area. Worked side-by-side with scientific subject matter experts to validate every station and transfer. Built the map as a design system rather than a one-off illustration — color logic, typography rules, and station iconography all documented so the map could grow as services did. Extended the system into a full collateral suite: brochure spreads, conference banners, sales decks, web modules, and a poster used in customer offices for years afterward.
Result
A piece of work still referenced internally and externally years after launch. Sales adopted it as their lead-with explainer. Customers requested copies. The system became the foundational visual for how the company explained itself.
Charles River Collateral Suite
03
Brand System · Visual Identity · Biotech

A brand system designed to make every job easier — not harder.

A life-sciences visual system rebuilt around the people who use it: marketing managers, copywriters, sales reps, and the customers on the receiving end.

Challenge
The brand had drifted. Years of well-intentioned exceptions across regions, product lines, and tactics had produced a toolkit nobody fully trusted and everybody quietly worked around. Every business had their own sub-brand that diluted our primary brand style. Designers spent more time explaining brand rules than designing them. Marketing managers couldn't find the right templates. Copywriters got stuck on tone. Sales improvised their own collateral. Customers received materials that looked like they came from different companies. Everyone was working harder than they needed to be.
Approach
I treated the rebuild as a service-design problem: who uses this system, what are they trying to do, and where does it currently get in their way? I audited every brand asset shipped in the previous twelve months and — more importantly — talked to the people producing and receiving them. Marketing managers needed templates that didn't break when the content was longer than expected. Copywriters needed clear voice guidelines and modular content blocks. Sales needed assets they could customize without going off-brand. Customers needed materials that didn't make them work to understand the point. The redesign got built around those needs.
Solution
Led a cross-functional rebuild with my creative team, marketing, sales enablement, and product partners. Built a modular design system that made every downstream job lighter: a refined visual identity, a component library with templates that flexed for real-world content, a scientific iconography set that solved the most common visualization problems before anyone had to ask, a photo direction guide that gave non-designers clear answers, and a voice and tone framework copywriters could use without a brand designer in the room. Wrote the documentation in language designers, writers, marketers, and stakeholders could all use. Rolled out with hands-on training rather than a PDF nobody would read. Developed editable templates in Bynder that sales could use to quickly produce on-brand communications. Built feedback loops with the people using the system so it could keep evolving in the directions that actually mattered.
Result
Production speed measurably up. Brand consistency restored across seven businesses and four operational groups. The system became the team's most-used reference, the one stakeholders point to when they want something done right, and — critically — the one customers stopped having to decode.
04
Team Leadership · Pharma

Turning a struggling creative department into a real team.

Inherited a stalled creative department. Rebuilt it from the people up.

Challenge
Low morale, slow throughput, no shared standards. The team had become a request-processing machine — taking work in, pushing work out, with no time or permission to think about whether the work was any good. Stakeholders had stopped trusting the team to deliver, which led to more aggressive briefs, which led to more burnt-out designers, which led to slower delivery. A doom loop.
Approach
I spent the first thirty days mostly listening. One-on-ones with every designer, writer, and editor on the team. Conversations with the cross-functional partners who relied on us. A quiet review of the work in flight. The diagnosis came from those conversations, not from a leadership offsite: the team didn't lack talent; they lacked agency, framework, and feedback they could trust.
Solution
Restructured roles around what people were actually best at, not what the org chart said. Introduced Agile-influenced workflows so work moved in visible, defensible increments instead of fire-drill spikes. Set clear expectations for both project requesters and project executors. Built a critique culture where everyone — including me — defended their decisions in the open. Mentored junior designers and writers with explicit attention to craft, career growth, and creative autonomy. Joined the marketing leadership team to make sure creative had a seat at the strategy table, not just the execution one.
Result
Turnaround times reduced from 3-6 months to less than two weeks from project launch to the customers' hands. Stakeholder trust rebuilt. Designers staying longer. Work shipping at higher quality and volume.
RMM Flagship Brochure
05
Campaign · Multichannel · Editorial Design

A multichannel campaign built from one brochure spread.

A flagship brochure designed as a system — every spread already a template for social, web, and email.

Challenge
Marketing wanted a flagship brochure. Sales wanted social cutdowns. Web wanted banners and landing pages. Sales enablement wanted slides. The budget was for one of those things, and the deadline was for all of them. Most of the team's previous attempts at "multichannel" had ended with original work for the flagship piece and visibly inferior derivatives for everything else.
Approach
I designed the brochure as a system from day one rather than as an artifact to be cut up later. The constraint reframed the brief: instead of "what should this brochure look like," the question became "what is the smallest set of design moves that can serve every downstream tactic without losing identity?" That question led to the spread structure, the typography hierarchy, and the photography decisions before we'd touched any layout.
Solution
Built the brochure on a modular grid where every spread was already a template. Hero spreads converted to LinkedIn carousels with a specified crop. Statistic spreads became standalone email modules. Photo spreads became web banners with predefined safe zones for headlines. Wrote a one-page derivatives playbook so the team could produce the cutdowns without me in the room. The brochure shipped, and so did everything else, without overtime.
Result
One asset funded dozens of downstream pieces. Campaign extended for 2 quarters past its original window because the system kept producing usable assets long after the launch sprint ended.
Research Models and Services Catalog Cover
06
Photography · Illustration · Art Direction

Imagery worth a second look — in a category that never gets one.

Original photography, scientific illustration, and science-inspired art — grounded in my own background as a visual artist.

Challenge
Most science communications look the same: blue gradients, the same 3D-rendered DNA stock images, gloved hands holding pipettes. The work was technically correct and visually invisible. The brand needed imagery distinctive enough to compete for attention with consumer marketing, accurate enough to satisfy scientists, and human enough to stand out in a category that — especially with AI-generated visuals flooding the field — increasingly all looks the same.
Approach
I treated the visual problem as three problems, not one. Photography for the human and environmental story — the labs, the people, the moments. Scientific illustration for the technical story — molecules, mechanisms, processes that can't be photographed. Original, science-inspired art for the brand story — the abstracted, expressive imagery that lives at the top of the funnel and gives the brand its mood. My own background as a visual artist shaped both the illustration and the original art, giving the brand a hand-crafted point of view that AI-generated alternatives genuinely can't replicate.
Solution
For photography: directed original shoots inside active research facilities, building a reusable shoot playbook covering lighting, style, safety, contamination, PPE, and prop sourcing — so ambitious ideas survived the constraints of regulated environments. For scientific illustration: developed accurate, ownable visual treatments of complex molecular and process content, partnering with subject matter experts to validate the science and drawing on my own visual-arts training to give the work a distinctive personal hand. Developed ways to push static visuals into animated or interactive experiences. For science-inspired original art: created abstracted, expressive pieces drawn from the science itself — patterns from microscopy, structures from crystallography, motion from biological processes — used as brand-defining hero imagery across the highest-visibility tactics. Created original, hand-painted artwork as an homage to our most valuable product assets. Across all three disciplines, the through-line was the same: human originality and craft that surprises people, in a category overwhelmingly defined by sameness.
Result
A visual library that's outlasted multiple campaigns, multiple briefs, and multiple agency relationships. The work is the brand's default first choice over stock, AI-generated alternatives, or competitor-style imagery — and it's the part of the system stakeholders point to when they want to show what makes the brand different. Do it once. Do it right. Create brand assets that make an impression for years.  
07
Process & Ops

Rebuilding the way creative gets requested, made, and shipped.

A chaotic intake process turned into a Workfront-driven workflow that designers, writers, and stakeholders actually trusted.

Challenge
Requests came from everywhere — instant messages, meeting conversations, forwarded emails, last-minute calendar invites. Priorities flipped daily. Designers had no way to say "I'm full" because there was no shared understanding of what "full" looked like. Stakeholders had no way to know where their work stood. Everyone was working hard, and nothing was working.
Approach
Brought my Lean Six Sigma certification and Agile training to bear on what had always been treated as an unsolvable cultural problem. Mapped the actual flow of a request from origin to delivery, identified every handoff and every waiting period, and quantified the cost of the chaos in hours and dollars. Presented the data to leadership as a business case, not a creative one. The numbers made the change possible.
Solution
Designed a single intake form that forced requesters to declare scope, audience, success criteria, and deadline before a brief reached a designer. Built a scoring rubric so the team could prioritize transparently and defensibly. Stood up Workfront as the system of record, with dashboards leadership could read at a glance. Trained every requester and every designer in the new flow, and stayed close enough to the front line to defend the system the first dozen times someone tried to bypass it.
Result
Velocity up. Rework down. Stakeholder satisfaction measurably improved across six departments. The flow is still in place and still working.
03 — How I Work

Four moves I make on every project and every team.

/01

Frame the problem before solving it.

Most creative briefs aren't briefs — they're symptoms. I spend the first conversations finding the actual problem the work needs to solve, then write it down so everyone — designer, writer, stakeholder — agrees on what we're making and why.

/02

Sketch fast, kill early, commit late.

Whether I'm at the desk or directing the team, I move through ideas quickly — rough comps, throwaway layouts, ugly first drafts. The job is to find the strongest direction before the calendar forces a decision, then put real craft into the one that wins.

/03

Build templates so we can break them.

Repeatable systems aren't the enemy of creativity — they're what frees the work to be ambitious where it matters. I design grids, type systems, and component libraries that standardize the boring parts so the bold parts get oxygen.

/04

Defend the work, then let it go.

I push hard for ideas in the room — my own and other people's. Once a decision is made, I get out of the way and execute. The work belongs to the team, the company, and the audience — not to me.

04 — AI in Practice

Designing with the new tools, not around them.

AI is the biggest shift in creative work in a generation. The leaders who use it well are the ones who will build the next generation of creative teams.

AI doesn't replace the creative human — it multiplies what a skilled one can do. The multiplier only works with the right person at the controls: range across art, messaging, web and code, design, motion, video, and a working sense of where the industry is moving. Same tools in skilled hands and unskilled hands produce wildly different work. My job is to be the skilled hands, and to put more skilled hands on my team.

Leading creatives through this shift is its own discipline. Asked the wrong way, "use the new tools" lands as stress, burnout, and the anxiety of keeping up alone. I introduce these tools in ways that validate the craft my team already brings — making them more capable, not more anxious. That's the difference between a team that adopts AI and a team that genuinely thrives with it.

Working list of the tools I use in my own practice and the ones I've integrated into team workflows. Living document — updated frequently, because the landscape is.

Production
Claude

Strategy, copy, structured thinking

My primary thinking partner. Used for brief development, copy drafting, content auditing, and working through creative problems before any visual work begins. The strongest writing and reasoning collaborator I've worked with. It's like having a second brain.

Production
Claude Design

Live design generation & iteration

Anthropic's recently-released design capability — generating working layouts, components, and interactive artifacts from natural language. I use it for rapid UI exploration, design system prototypes, and moving from sketch to functional mockup in a single session. This is the tool that's reshaping what a creative team can produce in a day.

Production
Nano Banana

Image generation & editing — Google Gemini

Conversational image editing for rapid concept iteration: composite mockups, alternate compositions, and brand-consistent visuals fast enough to keep up with a live whiteboard. The tool I reach for when an idea needs to be seen in seconds, not hours.

Production
Adobe Firefly

Brand-safe generative imagery

Commercially-safe asset generation inside the Creative Cloud workflow my teams already live in. The lowest-friction path to AI in regulated environments — and a clean answer to the legal questions every life sciences brand asks first.

Production
AI-Built Sales Decks

On-brand, on-message presentations at speed

Using AI to produce sales presentations that are genuinely on-brand, genuinely on-message, and ready for a C-suite audience without the usual two-week scramble. I've developed a workflow that pairs Claude for narrative structure and copy with design tools for visual execution — keeping every deck consistent with brand standards while letting sales teams turn briefs into client-ready presentations in hours instead of days.

Lab
Midjourney

Concept art & mood

Concepting and mood-boarding for early-stage creative exploration. Document workflow, prompt library, and where it does and doesn't fit a regulated brand. Staying on top of as many tools as I can as capabilities and technologies shift.

Lab
Runway

Motion & video

Generative video for b-roll, and motion experiments. Test against the AfterEffects and Premiere workflows my teams already use. Particularly useful for building video examples into storyboards to effectively sell the idea and speed up execution of ideas.

Lab
Building the Next-Gen Team

Leadership & team enablement

The frameworks I use to build AI fluency across a creative team: training cohorts, prompt libraries, critique culture for AI work, and the rules that keep human craft from slipping while speed goes up. Building virtual focus groups based on marketing personas to get quality feedback when time and budgets are tight.

Lab
Governance & Guardrails

Regulated environments

The rules I write for AI use in scientific and regulated brands: confidentiality, attribution, what ships and what doesn't, and how to document the difference for legal, compliance, and the creative team itself. Our AI agents should know the industry and our company better than we do.

05 — Portfolio

A wider view of the work.

The case studies above tell a few stories in depth. Below is a wider sweep — fifteen years of work organized into the four categories I keep coming back to. Each set is a slideshow you can step through.

/01

Brand Development & Management

Identity systems, visual languages, and the long-haul stewardship of brands across markets, products, and years. The work that lives behind every other piece of work.

Brand Guide Collateral System Logo Guidelines Photography and Imagery Icon Library Template Guidelines Infographics Internal Communications
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/02

Driving Successful Campaigns

Multichannel campaigns that started as one bold idea and shipped as a coordinated set of tactics — print, digital, social, video, and field — all moving in the same direction.

Reproducibility Sustainability Blue Cap Every Step Simply Yes SignalFlex First to Market IDD Meet the Disruptors
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/03

Creative Work That Meets the Goal.

Single-purpose pieces designed against specific business outcomes. The kind of work where the brief was sharp, the audience was clear, and the result had to be measurable.

Tumor Microenvironment Drug Discovery Pipeline Social Drug Discovery Map Blood Sampling Explore Charles River Site AACR Booth Safety Assessment Celsis Shampoo Ad
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/04

Multipage Layout & Editorial.

Brochures, reports, white papers, and long-form layouts. Each piece below links to the full PDF — view it in your browser or download it for a closer look.

Celsis Brochure 360 Diagnostics Brochure Brand Guide Building a Biologic CRADL Atlantic Horseshoe Crab Conservation Research Models and Services Catalog The NCG Mouse
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